Giới thiệu Tay cầm Sony PS2 có dây
Tay cầm Sony PS2 có dây
code
#include
//Khai bao chan PS2
#define PS2_DAT 13
#define PS2_CMD 11
#define PS2_SEL 10
#define PS2_CLK 12
//Khai bao chan dieu khien relay
#define relay 8
//#define pressures true
#define pressures false
//#define rumble true
#define rumble false
PS2X ps2x; // create PS2 Controller Class
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup() {
// put your setup code here, to run once:
pinMode(relay, OUTPUT);
Serial.begin(57600);
digitalWrite(relay, HIGH);
delay(300);
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
type = ps2x.readType();
switch(type) {
case 0:
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
}
void loop() {
// put your main code here, to run repeatedly:
if(error == 1) //skip loop if no controller found
return;
if(type == 2){
ps2x.read_gamepad();
}
else
{
ps2x.read_gamepad(false, vibrate);
vibrate = ps2x.Analog(PSAB_CROSS);
if (ps2x.NewButtonState())
{
if(ps2x.Button(PSB_L1))
{
digitalWrite(relay, LOW);
}
else
{
digitalWrite(relay, HIGH);
}
}
}
}
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